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Children design, create and tinker digitally
Making and tinkering at school
Admission requirements
none
Semester: 7
Orientation
Digitality
Focus
AI changes learning
Aim
Computational thinking (CT) is establishing itself as the fourth cultural technique alongside reading, writing and arithmetic. CT describes the ability to identify problems, examine them critically and then creatively capture, model and formalise solutions in such a way that they can be processed with the help of digital end devices (algorithmisation of solutions through constructionist action). The basic principles and ways of thinking of computer science are used to understand the digitalised world and to be able to shape it.
Content
- Competence models ‘Making in school’ and ‘Think- Make- Improve’ as the basis for current making concepts in schools
- ‘Technology and design’ curriculum references, interdisciplinary, interdisciplinary and cross-curricular competences and references, digitality in ‘technology and design’ lessons
- Basic technical functions of 3D printers, laser cutters and cutting plotters, as well as basic computer science principles of control, programmes and processes
- Didactically relevant programs (e.g. CAD, digitalisation of hand drawings, simulation of circuits)
- Basic understanding of electrical circuits and processing methods, as well as safety-relevant aspects in practical implementation at school
- Critical making as a tool for reflection in a globalised, digitalised, inclusive, multilingual and heterogeneous society
- Economic and ecological aspects of making - manufacturing processes, materials and production conditions
show detailsshow lessLearning outcomes/skills
The graduates ...
- develop a deeper understanding of making concepts (interdisciplinary, action-orientated, competence-orientated).
- understand making and tinkering as a means of creatively enhancing problem-solving skills.
- know how making and tinkering can be applied in the context of existing curricula.
- introduce simple aspects of making and tinkering into lessons in an age-appropriate, creative and didactically sound way.
- are familiar with possible applications of common technologies (e.g. 3D printers, laser cutters, cutting plotters) and processes (e.g. soldering) and can develop and implement interdisciplinary and intertechnological learning scenarios.
- use specific maker technologies in their own lesson preparation to produce or customise teaching aids/teaching materials.
- develop a reflective approach to materials, technology and processes.
Supra-subject and transversal skills
- Entrepreneurship Education
- Informational education
- Media education
Teaching and learning methods
Project work, individual, partner and collaborative group work, blended learning
Languages
German, English
Semester hours per week
3
ECTS-AP
5
Category
Focus
Type of course
Seminar (pi)
Type of assessment
digit grade
Performance records
- Oral partial performance
- Written partial performance
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