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Children design, create and tinker digitally

Making and tinkering at school

Admission requirements

none

Semester: 7
Orientation

Digitality

Focus

AI changes learning

Aim

Computational thinking (CT) is establishing itself as the fourth cultural technique alongside reading, writing and arithmetic. CT describes the ability to identify problems, examine them critically and then creatively capture, model and formalise solutions in such a way that they can be processed with the help of digital end devices (algorithmisation of solutions through constructionist action). The basic principles and ways of thinking of computer science are used to understand the digitalised world and to be able to shape it.

Content
  • Competence models ‘Making in school’ and ‘Think- Make- Improve’ as the basis for current making concepts in schools
  • ‘Technology and design’ curriculum references, interdisciplinary, interdisciplinary and cross-curricular competences and references, digitality in ‘technology and design’ lessons
  • Basic technical functions of 3D printers, laser cutters and cutting plotters, as well as basic computer science principles of control, programmes and processes
  • Didactically relevant programs (e.g. CAD, digitalisation of hand drawings, simulation of circuits)
  • Basic understanding of electrical circuits and processing methods, as well as safety-relevant aspects in practical implementation at school
  • Critical making as a tool for reflection in a globalised, digitalised, inclusive, multilingual and heterogeneous society
  • Economic and ecological aspects of making - manufacturing processes, materials and production conditions


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